Post Jam patch
Just updated the game! The patch adds mostly bugfixes and tweaks to a bunch of numbers, based on feedback obtained during the rating period. Here are the patchnotes (i think some of them are missing whoops)
- Reduced the beetle's and squid's health by ~10%, and the penguin's by ~20%. This should make the game slightly easier.
- Added a coyote timer to make platforming more forgiving.
- Increased the speed of uncharged, upward, and downward attacks by about 15% to improve their usefulness and responsiveness.
- The player now begins falling faster whenever they are not rising, making jumps feel snappier.
- Greatly increased the odds of getting a heart drop.
- Increased the penguin boss' hurtbox size.
- Reduced the penguin boss' speed from 55 to 45.
- Fixed a bug where the jump buffer would sometimes fail to work.
- Fixed a bug that caused the squid's homing ball attack to take too long to disable its hitbox.
- Fixed a bug that caused the penguin's fireball hitboxes to sometimes behave erratically and hit the player while despawning.
- Fixed a bug that occasionally caused the player to remain stuck in their "damaged" animation until they attacked again.
Files
Get Gira Gira Tower
Gira Gira Tower
Climb to the top of the tower and defeat its evil ruler by using your trusty yoyo!
Status | Released |
Authors | Alvesito, tohomoko |
Genre | Adventure, Platformer |
Tags | 2D, Boss battle, chiptune, Controller, Cute, Pixel Art, Short, Singleplayer |
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