Post Jam patch


Just updated the game! The patch adds mostly bugfixes and tweaks to a bunch of numbers, based on feedback obtained during the rating period. Here are the patchnotes (i think some of them are missing whoops)

- Reduced the beetle's and squid's health by ~10%, and the penguin's by ~20%. This should make the game slightly easier. 

- Added a coyote timer to make platforming more forgiving.

- Increased the speed of uncharged, upward, and downward attacks by about 15% to improve their usefulness and responsiveness.

- The player now begins falling faster whenever they are not rising, making jumps feel snappier.

- Greatly increased the odds of getting a heart drop.

- Increased the penguin boss' hurtbox size.

- Reduced the penguin boss' speed from 55 to 45.

- Fixed a bug where the jump buffer would sometimes fail to work.

- Fixed a bug that caused the squid's homing ball attack to take too long to disable its hitbox.

- Fixed a bug that caused the penguin's fireball hitboxes to sometimes behave erratically and hit the player while despawning.

- Fixed a bug that occasionally caused the player to remain stuck in their "damaged" animation until they attacked again.

Files

GiraGira Tower - Windows 40 MB
21 days ago

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