Post-Jam bugfix patch


The game has now been patched, and several major bugs have been fixed, such as the one that got you stuck if you went back from the trap filled room!

There's also been several tweaks that were suggested by all of the people who played the game, which should make everything feel a lot better. Some of the most notable are:

- The witch's base speed and air control has been increased. This should make the early game feel a lot faster than it used to, as well as make the player feel like they are more in control of their character.

- The explosive potion has been renamed to "Windstrike Potion", and both it and its particles have been recolored so they feel more like a "wind" explosion.

- The physics from the Windstrike Potion have been heavily reworked: Now the impulse is no longer based on the speed the player had prior to the explosion, making it so always pushes the witch a set amount.

- A few changes to where enemies are placed in the map.


Thank you so much for playing Shadowleaf Grove! This jam has been a wonderful experience, and even if we didn't get the highest ratings by the judges, I'm still pretty proud and happy that a lot of people got to play our game. See you in the next one!

Files

Shadowleaf Grove Web.zip Play in browser
32 days ago
Shadowleaf Grove Windows Desktop.zip 68 MB
32 days ago

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