Bugfixes, balance and... a single new texture!


We made a post-jam update, fixing several balance issues along with a few important bugs!

+ Tweaked a lot of numbers, too many to list all of them out. The game should now feel a lot more balanced and fast-paced, since both the bosses' health values and the weapons damage have been modified.

+ Changed the bosses' healthbar texture since we actually forgot to swap it for the final release.

- Fixed a bug that caused some weapons' damage to not increase when playing as a client. 

- Fixed a bug that made the bow deal a lot less damage than it should when playing as a client.

- Fixed a bug that made it so sometimes the minotaur boss only had one phase for clients.

- Fixed a bug that caused the final boss song to not loop properly.

- Reduced the volume on a few sfx (such as the ending fanfare lol).

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